Oddside

Press

Press kit

Fact sheet, descriptions, wordmark, icon and pictures of Oddside for articles, videos and lists. The game is in pre-alpha: everything here describes today's state and may change.

Fact sheet

Name
Oddside
Genre
Persistent online sandbox, skill-based, no classes or levels
Status
Pre-alpha in development, in open testing
Platforms
macOS (Apple Silicon and Intel) and Windows 10 or 11, 64-bit. A Steam Playtest is planned
Steam
The game's page does not exist yet
Languages
Brazilian Portuguese and English
Price
The pre-alpha test is free. The business model is not defined yet
Release
No date
Website
playoddside.com

About the game

In one sentence

Oddside is a persistent, classless online sandbox in a medieval world whose gates open onto the odd side: a contemporary city that leaks into it.

In a few paragraphs

Oddside is a persistent open-world online game, a classic sandbox: you work, trade, fight, lose and recover in a world where choices carry weight. There are no character levels or permanent classes. There are 41 skills that grow with use, and three of them are chosen when the character is created.

The home world is medieval. Kingsford, the capital, and Brindlecross, the mining and lumber town, are the two towns of the pre-alpha, with guards, banks, healing shrines and residents with routines of their own, on a real-day clock with weather per region. Outside the towns the risk is real: PvP is open and loot is full, with protection for newcomers.

Beyond the gates lie other dimensions. One of them is a contemporary city, the odd side that gives the game its name, from which things and trouble leak into the medieval world. It is a 3D app for Mac and Windows, in Brazilian Portuguese and English, with a warm cartoon look and an iron, bronze and leather interface.

Highlights

  • 41 skills, three chosen at creation, no classes or levels
  • One game day is one real day, with seasons, moons and weather per region
  • Full loot, with guards, law zones, notoriety and newcomer protection (under construction)
  • Nobody dies: the character is downed, drops a defeat bag and wakes at the shrine
  • Trades and commerce between players, and housing in the pre-alpha; the odd side in the later waves

Wordmark, icon and pictures

Click to download the original file. The captures show the game in development and will change; the concept art is not a capture of the game.

Wordmark and icon

  • The Oddside wordmark in iron and bronze, with the lantern in the O
    The Oddside wordmark in iron and bronze, with the lantern in the O900 × 281 · PNG · 277 KBDownload wordmark.png
  • The Oddside icon: an iron lantern with a teal flame
    The Oddside icon: an iron lantern with a teal flame512 × 512 · PNG · 471 KBDownload icon.png

Concept art

  • Concept art: an adventurer crosses a medieval town square, with the market on the right and the keep behind
    Concept art: an adventurer crosses a medieval town square, with the market on the right and the keep behind1600 × 900 · JPEG · 433 KBDownload hero.jpg
  • Concept atlas of the home world, not to scale
    Concept atlas of the home world, not to scale1672 × 941 · JPEG · 811 KBDownload mundo.jpg

Game captures

You may use these materials to promote and cover Oddside in articles, videos, reviews and lists. Please do not alter the wordmark or suggest an endorsement or partnership that does not exist.

Contact

Interview requests, materials in other formats or questions about the game:

hello@playoddside.com